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Pickleball Rules

Basic Rules

  • Pickleball is played either as doubles (two players per team) or singles with doubles being the most common.
  • The same size playing area and rules are used for both singles and doubles.

The Serve

  • The server’s arm must be moving in an upward arc when the ball is struck.
  • Paddle contact with the ball must not be made above the waist level.
  • The head of the Paddle must not be above the highest part of the wrist at contact.
  • A ‘drop serve’ is also permitted in which case none of the elements above apply.
  • At the time the ball is struck, the server’s feet cannot touch the court or outside the imaginary extension of the sideline or centerline and at least one foot must be behind the baseline on the playing surface or the ground behind the baseline.
  • The serve is made diagonally crosscourt and must land on the opposite diagonal court.
  • Only one serve attempt is allowed per server.

Serving Sequence

  • Both players on the serving doubles team have the opportunity to serve and score points until they commit a fault with the exception of the first service sequence of a new game. 
  • The first serve of each side-out is made from the right/even court.
  • If a point is scored, the server switches sides and the server initiates the next serve from the left/odd court.
  • As subsequent points are scored, the server continues switching back and forth until a fault is committed, and the first server loses the serve.
  • When the first server loses the serve the partner then serves from their correct side of the court (except for the first service sequence of the game*).
  • The second server continues serving until his team commits a fault, losing the serve to the opposing team.
  • Once the service goes to the opposition (at side out), the first serve is from the right/even court and both players on that team have the opportunity to serve and score points until their team commits two faults.
  • In singles the server serves from the right/even court when his or her score is even and from the left/odd when the score is odd.

Scoring

  • Only the serving team can score points.
  • Games are normally played to 11 points, win by 2.
  • Tournament games may be to 15 or 21, win by 2.
  • When the serving team’s score is even (0, 2, 4, 6, 8, 10) the player who was the first server in the game for that team will be in the right/even court when serving or receiving; when odd (1, 3, 5, 7, 9) that player will be in the left/odd court when serving or receiving.

Two-Bounce Rule

  • When the Pickleball is served, the receiving team and the serving tea must subsequently let it bounce before returning, thus two bounces.
  • After the ball has bounced once in each team’s court, both teams may either volley the ball (hit the ball before it bounces) or play it off a bounce (ground stroke).
  • The two-bounce rule eliminates the serve and volley advantage at the start of the game and extends rallies.

Line Calls

  • A ball contacting any part of any line, except the non-volley zone line on a serve, is considered “in.”
  • A serve contacting the non-volley zone line is short and thereby considered a fault.

Non-Volley Zone

  • The non-volley zone is the court area within 7 feet on both sides of the Net.
  • Volleying is prohibited within the non-volley zone. This rule prevents players from executing smashes from a position within the zone.
  • It is a fault if, when volleying a ball, the player steps on the non-volley zone, including the line and/or when the player’s momentum causes them or anything they are wearing or carrying to touch the non-volley zone including the associated lines.
  • It is a fault if, after volleying, a player is carried by momentum into or touches the non-volley zone, even if the volleyed ball is declared dead before this happens.
  • A player may legally be in the non-volley zone any time other than when volleying a ball.
  • The non-volley zone is often referred to as “the kitchen.”

Faults

  • A fault is any action that stops play due to a rule violation.
  • A fault by the receiving team results in a point for the serving team.
  • A fault by the serving team results in the server’s loss of serve or side out.

 

Determining Serving Team

  • There is no standard way of determining the serving team, instead any fair method can be used to determine which player or team has first choice of side, service, or receive.
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